Summon Hawk mana cost increased to 50 mana from 35 mana. Summon Quilbeast cooldown increased to 25 seconds from 20 seconds. Lava Spawns now require 15 attacks to replicate, up from 14.
When turned on, it consumes 6 mana per attack. Incinerate can now be turned on or off. Tornado mana cost has been reduced to 200 mana from 250 mana. Breath of Fire initial damage reduced to 65/125/170 from 65/130/175. Drunken Haze movement reduction has been changed to increase by level. Banshee build time has been reduced to 28 seconds from 35 seconds. (8)Crossroads - Fixed a grammatical error. (6)River of Souls - Changes to allow AMM play. Fixed a problem with Goblin Zeppelins being considered Undead instead of Mechanical in custom Reign of Chaos maps.
Fixed a problem with Metamorphosis and Chemical Rage that allowed the timer to remain active after the Hero had died. Fixed a problem that removed the Summoned state from Carrion Beetles when they burrow. Fixed a problem that prevented Watcher Wards from being revealed by the Dust of Appearance. Fixed a problem that allowed Destroyers to use Devour Magic on Watcher Wards. Fixed a problem that allowed morphing units in their alternate form to retain their alternate form bonuses when killed by a Mana Flare when activating their alternate form. Fixed a problem that caused Heroes holding items that increase their primary attribute to display an increase in their base damage on the info panel. Fixed a problem with melee units with Incinerate not damaging any units that they would Incinerate. Fixed a problem with Defend not absorbing Piercing splash damage. Fixed the visibility of the Flamestrike de-buff icon. Fixed a problem that allowed Unstable Concoction to kill the casting Batrider even after its target became Ethereal. Fixed a problem that allowed Magic Immune units to take Magical damage from missiles that were in flight as they became Magic Immune. Fixed a problem that allowed Ethereal units to take Physical damage from missiles that were in flight as they became Ethereal. Fixed a problem that caused a player's units to continue to harvest resources after they were dropped and no one has control of them. Fixed a problem with Dark Ritual or Death Pact leaving an unusable corpse. Fixed a problem that caused Gargoyles to become stuck in Stone Form. Fixed a problem that prevented selection sounds from playing when units were drag-selected. Isle, (6)Hinterland Raid, (6)Ruins of Stratholme, (8)Azeroth Grand Prix, 6 maps from our Bonus Map program including (4)Excavation Site, (2)Echo
#Firelords set dranie Patch#
Though the fixed Gargoyle Stone Form bug is probably going to make a lot of Undead players quite happy.Īll the changes can be found in the official patch text below. The only racial change of this patch is the Banshee build time, which has been reduced to 28 seconds from 35 seconds. Blizzard has apparently noticed this, and they have upped the cost to 150 gold from 100. Staff of Teleportation has become a very commonly used item. In addition, the Breath of Fire initial damage is reduced to 65/125/170 from 65/130/175.įinally, the Beastmaster's Quilbeast cooldown is increased to 25 seconds from 20 seconds, and the Hawk mana cost is now 50 mana up from 35 mana. Now, he slows 15%/30%/50% from the previous 50% reduction regardless of level. The Panda's Drunken Haze movement reduction is quite significant. In addition, the Lava Spawns now require 15 attacks to replicate instead of 14. Though a problem where Incinerated units failed to do damage to units around them has been fixed. All of these neutral heroes have received a nerf, while some of the others have been slightly buffed.įirelord's Incinerate, which used to be a passive skill, has become an activated ability which consumes 6 mana per attack. Firelord, Pandaren Brewmaster and Beastmaster have been nightmares for many players.